Monday, 5 September 2022
Improved planet zoom. Na’dahkra standard creature design finalization started. Audio / visual animation workflow for different modules. New website active (still updating).
Monday, 5 September 2022 Read More »
Improved planet zoom. Na’dahkra standard creature design finalization started. Audio / visual animation workflow for different modules. New website active (still updating).
Monday, 5 September 2022 Read More »
Within the procedurally-generated galaxy, our in-house “solar system generator” allows us to generate stars which use an accurate type-density system, and seed planets that are condensed at naturalistic constitutions of elements and atmospheres from accurately captured gas over a complete stellar life cycle: from proto-planets to barren balls of rock, soon to be destroyed in the death-throes of an ancient star.
Generating a Star System Read More »
“It’s hard to talk about the Cosmos without using big numbers. I said “billion” many times on the Cosmos television series, which was seen by a great many people. But I never said “billions and billions.” For one thing, it’s too imprecise. How many billions are “billions and billions”? A few billion? Twenty billion? A hundred billion? “Billions and billions” is pretty vague. When we reconfigured and updated the series, I checked—and sure enough, I never said it.” ― Carl Sagan, Billions & Billions: Thoughts on Life & Death at the Brink of the Millennium How many billions? 400
Billions and Billions Read More »
Here’s the latest from our talented concept artist Daehee Son. Terran fighters defend their homeland against a relentless onslaught of Gyir forces! Stay tuned for more on our upcoming game INVASION. Click the image to visit the Facebook post of this news! [View on Concept Art page.]
Update for 26 February 2016 Read More »
UPDATE TIME Hello Mjolnir fans, followers, and supporters. It’s been quite a while but we’ve got a series of great updates for you. We’ll be making a few more update posts over the course of this week following this one, each one slightly bigger than the one before. Several months back we began exploring methods for generating the massive playable galaxy for our main project, Galaxy In Flames. We’re proud to announce that after a lot of stress testing, iterations, hard teamwork, and ingenuity are starting to finally pay off. We had a great start with a billboard quad based
Galaxy Generation! — Tuesday, December 8, 2015 Read More »
Laniakea: Our Home Supercluster Amazing.
Laniakea: Our home supercluster Read More »
Double time-reversal asymmetry could explain weird material behavior From ArsTechnica: “One of the fundamental ideas in physics is the existence of broken symmetries. One famous broken symmetry is the Higgs mechanism, which leads to the prediction of one or more Higgs bosons. In materials, broken symmetries of different sorts lead to magnetism, superconductivity—and a bit of strange behavior that has puzzled physicists for three decades. In one particular material, electrons behave as though they are much more massive than usual, and respond very differently to magnetic fields.” Read the rest here >>> The article ends with:
Double time-reversal asymmetry could explain weird material behavior Read More »
Mjölnir has created a playable teaser! Fly around and view early assets of a gas giant, its dust and asteroid rings in our upcoming game “Galaxy in Flames”. [Discontinued.]